
Build a wand. Chain spells. Kick a living suit of armor into next week. A roguelike wand builder for people who like breaking their own game.
Every night, mages meet behind the tavern and bet on who hits the hardest. Your job: build the dumbest, strongest wand in town.
Pull cards from your deck. Rocks, kicks, splits, bells, weird stuff that shouldn't stack but does.
Order matters. Modifiers buff the next spell in line, triggers fire mid-flight. Nothing is scripted, it's all rules.
See the damage before you shoot, then watch it fly. Beat the threshold, grab the coins, build something worse.
Put cards in the wand and cast. The wand fires one spell at a time unless you tell it otherwise.
Wand is empty. Click a card.
Noita-style rules engine. Combos nobody planned are a feature.
Empty suits held together by energy. Each one bends the rules a little.
Odd little spirits that twist your build. Some cost you something. Worth it.
Pick a hat at the start of a run. Some come with a bird. One bird is golden.
Win a run, climb a rank, unlock harder rules per deck. SS stays hidden.
Same seed for everyone, one try a day. Compare scores, cry together.
Made by one guy. Wishlists decide if a small game gets seen at all.